![]() After I completed my degree I became a fulltime iOS developer. ![]() I did some freelance contract work with macOS and iOS development before going to Cardiff University and studying Computer Science. I developed and maintained it for probably 3 or 4 years, before Apple began to include some of the same features into iTunes itself. It was an iTunes Controller, allowing you to control iTunes using a mixture of hotkeys and a controller that slid out from beneath the menu bar, and get notifications of the currently playing song. When I was 16, I started developing a program called TuneBar. I taught myself to program using REALbasic for the next 5 or 6 years before eventually moving to Objective-C and Cocoa. It came with a single 10-page tutorial for making a text editor. I found a copy of REALbasic on a disc (though I can’t for the life of me remember what disc it was). I started programming when I was about 8 or 9. Tell us about your background in software development. Particularly with the latter, I absolutely used to love making maps and mods for those games. I played a fair number of games, but in terms of ones that had a lasting impact? The Pokémon games for certain, and probably the Jedi Knight games. What other games do you think had a formative impact on you? I’ve played all the games now, but I’m ashamed to say I still have never actually done full playthroughs of EV Classic or Override. I didn’t learn of the existence of the other games until a few years after that, and by that point there wasn’t really any way for me to play EV Classic or Override. I dedicated so much time to that game, playing through each of the storylines, exploring the galaxy, conquering worlds and creating plugins for myself. I started playing it and pretty much fell in love with the game immediately. I remember finding it on one of the magazine discs, though I can’t for the life of me recall which. Tom: I was first introduced to the series through EV Nova when I was about 14. What was your first experience with the Escape Velocity games? Tom Hancocks, who is developing the new game engine for Cosmic Frontier, has been putting a huge amount of work into that lately, and this on top of campaign promotion activities (not to mention his regular job!), but he found some time to answer some questions about himself for this update.īefore we go on, please check out, if you haven’t already, our previous interview with Nolan Markey, the composer of the new Override theme.
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